Digital Foundry - Resident Evil 4: 2007 Retro PC Time Capsule vs GameCube - A Horrific PC Port Revisited - Download & Play!
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Digital Foundry - DF Retro Play: Blinx - The Time Sweeper/ Masters of Time & Space Revisted on OG Xbox!
Added 66 Views / 0 LikesJohn Linneman teams up with My Life In Gaming's Marc Duddleson to re-examine Microsoft's attempt at a console mascot character - Blinx! Both the original game and its sequel get the Let's Play treatment in this one. Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to DF Retro, early access to DF Direct Weekly and much, much more: https://bit.ly/3jEGjvx Subscribe for more Digital Foundry: http://bit.ly
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Digital Foundry - Resident Evil 4 Remake - DF Tech Review - The Definitive Version?
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Digital Foundry - Resident Evil 4 Remake - PS5 vs Xbox Series X/S vs PS4/Pro - All Consoles Tested
Added 68 Views / 0 LikesResident Evil 4 Remake: we've tested the demo, we've reviewed the game - and now we're returning to the good old fashioned platform comparisons. Which version runs best? Which version exhibits the most impressive visuals? What's up with controller response on the Xbox builds? And how does the game stack up on the last-gen PS4 and PS4 Pro? Oliver Mackenzie has all the answers, with all capture from the day one experience. Join the DF Supporter Program
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Digital Foundry - The Last Of Us Part 1: Has Naughty Dog Fixed The PC Port?
Added 71 Views / 0 LikesOne of the most disappointing PC launches of the year was the conversion of The Last of Us Part 1. Many patches have followed since we first looked at the game and many issues remain - particularly in terms of stutter, CPU and GPU utilisation. However, the good news is that at least the texture management problems have been comprehensively resolved - and a highly respectable experience is now possible for PC users with 8GB graphics cards. Join the DF
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Digital Foundry - DF Direct Weekly #103: The Resident Evil 4 situation, PS5 Pro rumours, Counter-Strike 2?
Added 65 Views / 0 LikesJohn, Alex and Will take to the mics this week to discuss how the launch version of Resident Evil 4 compares to the Chainsaw Demo - and where our coverage is. We also cover some exciting possible iterations on gaming favourites. Do the recent reports of a PS5 Pro make sense? Why can't Valve make a Steam Deck OLED? And if Counter-Strike is so great, why isn't there a Counter-Strike 2? Join the DF Supporter Program for pristine video downloads, behind t
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Digital Foundry - Resident Evil 4 Remake PC - It's Got Issues - Optimised Settings - DF Tech Review
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Added 69 Views / 0 LikesIt's impossible to produce the usual DF-style PC tech review for The Last of Us Part 1 because the port launched in a bad state and hotfixes are arriving rapidly - any review would be out of date very quickly. In this video, Alex, John and Rich play the game on two sets of PC hardware, up against the PS5 version in performance mode. We isolate the key issues and highlight how the game needs to improve. Join the DF Supporter Program for pristine video
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Digital Foundry - 'Too Big' For Steam Deck? TLOU Part 1, Hogwarts Legacy, Resident Evil 4 + More Tested!
Added 69 Views / 0 LikesOliver's back with another in his regular analysis of the most demanding PC titles and the extent to which you can get a playable experience from them on Steam Deck. There's no holds barred here as the Valve handheld tries to take on nightmare games like The Last of Us Part 1, Hogwarts Legacy, Resident Evil 4, Dead Space Remake and even Redfall. Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to DF R
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Digital Foundry - Redfall PC - DF Tech Review - Another Unacceptably Poor Port
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Digital Foundry - DF Retro: Gunbuster vs Wolfenstein 3D - How 1992 Revolutionised The FPS
Added 70 Views / 0 LikesHaven't heard of Gunbuster, or Operation Gunbuster? We're not surprised. It's an arcade shooter from 1992 released mere months after Wolfenstein 3D re-architected the first-person shooter on PC. The thing is... there's a lot of commonality here in terms of presentation, movement and control with the key difference coming down to technology. Gunbuster's entire presentation is based on sprites, a dead-end technology for the FPS revolution to come but in
