Digital Foundry


  • 15:17 Digital Foundry - They Fixed Gotham Knights! DF Tech Re-Review - PS5, Xbox Series X/S, PC Re-Tested!

    Digital Foundry - They Fixed Gotham Knights! DF Tech Re-Review - PS5, Xbox Series X/S, PC Re-Tested!

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    Lambasted at launch owing to its various tech problems - along with unflattering comparisons against Arkham Knight - Warner Bros' Gotham Knights didn't fare too well in the DF Tech Review. However, let's give credit where it's due. All versions of the game have been overhauled and there's a night and day improvement in the game up against the launch code. We don't often do re-reviews - we just don't have the time - but in the case of Gotham Knights, i

  • 13:54 Digital Foundry - Gran Turismo 7 on PSVR2 - An Incredible Racing Experience - DF Tech Review

    Digital Foundry - Gran Turismo 7 on PSVR2 - An Incredible Racing Experience - DF Tech Review

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    It's the quality of the games that will make or break PlayStation VR2 - and launch titles supplied in the review period did not quite convince. Gran Turismo 7 was made available to journalists and public alike at the headset's launch - and it's a game-changer. In this video, John breaks down how good the VR upgrade is, and how Sony achieved it, with head-to-head comparisons with the standard 'flat' version of the game. Join the DF Supporter Program fo

  • 19:56 Digital Foundry - DF Retro: Gunbuster vs Wolfenstein 3D - How 1992 Revolutionised The FPS

    Digital Foundry - DF Retro: Gunbuster vs Wolfenstein 3D - How 1992 Revolutionised The FPS

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    Haven't heard of Gunbuster, or Operation Gunbuster? We're not surprised. It's an arcade shooter from 1992 released mere months after Wolfenstein 3D re-architected the first-person shooter on PC. The thing is... there's a lot of commonality here in terms of presentation, movement and control with the key difference coming down to technology. Gunbuster's entire presentation is based on sprites, a dead-end technology for the FPS revolution to come but in

  • 12:08 Digital Foundry - Xbox Series S: Is It Still An Emulation Powerhouse? Dev Mode Testing + Performance

    Digital Foundry - Xbox Series S: Is It Still An Emulation Powerhouse? Dev Mode Testing + Performance

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    Microsoft may have done its best to lock down Xbox Series consoles from running emulators, but with the aid of the developer mode, it's still possible to access a wide range of emulators - and the results are still remarkable. In this video, Oliver Mackenzie shows you how it's done... and how well emulated titles work on the junior Xbox. Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe Join the DF Patreon to support the team more directly

  • 1:03:43 Digital Foundry - The Last of Us Part 1 PC vs PS5 - A Disappointing Port With Big Problems To Address

    Digital Foundry - The Last of Us Part 1 PC vs PS5 - A Disappointing Port With Big Problems To Address

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    It's impossible to produce the usual DF-style PC tech review for The Last of Us Part 1 because the port launched in a bad state and hotfixes are arriving rapidly - any review would be out of date very quickly. In this video, Alex, John and Rich play the game on two sets of PC hardware, up against the PS5 version in performance mode. We isolate the key issues and highlight how the game needs to improve. Join the DF Supporter Program for pristine video

  • 32:49 Digital Foundry - Faster Than Steam Deck! AyaNeo 2/AyaNeo Geek Review: State-of-the-Art Handheld Performance

    Digital Foundry - Faster Than Steam Deck! AyaNeo 2/AyaNeo Geek Review: State-of-the-Art Handheld Performance

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    Steam Deck laid the foundation for the mainstream PC handheld, but there's a limit to its capabilities. Armed with the latest Ryzen 7 6800U APU, the AyaNeo 2 and AyaNeo Geek have the specs to comprehensively best the Deck. So, how much faster are they? And what kind of gaming experiences are possible? Let's just say that Rich is impressed... Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to DF Retro

  • 16:52 Digital Foundry - Street Fighter 6 First Look: PS5 vs Xbox Series X/S vs PS4/Pro Demos Tested

    Digital Foundry - Street Fighter 6 First Look: PS5 vs Xbox Series X/S vs PS4/Pro Demos Tested

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    Capcom transitions the Street Fighter franchise onto its excellent in-house RE Engine, so how does it look across consoles old and new? Tom checks out the recently released demo running on current and last-generation PlayStation consoles, plus there's a look at Xbox Series consoles too. Specs and performance may change with the final game - but this is how the game's shaping up via Capcom's own public-facing demo code. Join the DF Supporter Program fo

  • 13:00 Digital Foundry - 'Too Big' For Steam Deck? TLOU Part 1, Hogwarts Legacy, Resident Evil 4 + More Tested!

    Digital Foundry - 'Too Big' For Steam Deck? TLOU Part 1, Hogwarts Legacy, Resident Evil 4 + More Tested!

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    Oliver's back with another in his regular analysis of the most demanding PC titles and the extent to which you can get a playable experience from them on Steam Deck. There's no holds barred here as the Valve handheld tries to take on nightmare games like The Last of Us Part 1, Hogwarts Legacy, Resident Evil 4, Dead Space Remake and even Redfall. Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to DF R

  • 20:17 Digital Foundry - Nvidia GeForce RTX 4060 Ti Review: The Disappointment Is Real

    Digital Foundry - Nvidia GeForce RTX 4060 Ti Review: The Disappointment Is Real

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    Anything from slower than a 3060 Ti to (a bit) faster than a 3070, the reality is that RTX 4060 Ti just doesn't do enough to justify its price-point - and if you want enough memory to fully futureproof your GPU for the triple-A games to come, you'll need to spend another $100... in two months time. Efficiency is a strong point, DLSS 3 has its uses in a mainstream build, but beyond that, this is a disappointment. Subscribe for more Digital Foundry: htt

  • 1:02:04 Digital Foundry - DF Direct Weekly #107: Redfall Launches At 30fps, CP2077 RT Overdrive: The Future of Games?

    Digital Foundry - DF Direct Weekly #107: Redfall Launches At 30fps, CP2077 RT Overdrive: The Future of Games?

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    Rich, Alex and Oliver sit down for the latest DF Direct Weekly, discussing the controversial move for Microsoft to ship Redfall at 30fps with a performance mode to follow, along with confirmation that Suicide Squad: Kill the Justive League is getting a length delay. The team muse over the implications of Cyberpunk 2077's RT Overdrive changing the face of PC graphics in future games, while the third - and last - Zelda: Tears of the Kingdom trailer is a

  • 11:13 Digital Foundry - Gran Turismo 7 PS5 - 120Hz Patch - Four New Performance Modes Tested

    Digital Foundry - Gran Turismo 7 PS5 - 120Hz Patch - Four New Performance Modes Tested

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    Patch 1.31 for Gran Turismo 7 doesn't just offer a bunch of new content, it adds an additional four performance modes to the mix - and they're quite special, with individual resolution targets depending on whether you're looking for a flat-out 120fps on a non-VRR screen, or a more balanced mix of smooth performance higher pixel counts if you are variable refresh-ready. Here's Oliver Mackenzie with all the details. Join the DF Supporter Program for pri

  • 19:25 Digital Foundry - Elden Ring Ray Tracing Upgrade Test - Is It Worth It? - PS5 vs Xbox Series X vs PC

    Digital Foundry - Elden Ring Ray Tracing Upgrade Test - Is It Worth It? - PS5 vs Xbox Series X vs PC

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    Elden Ring was recently upgrade to Patch 1.09, bringing with it the introduction of hardware-accelerated ray tracing on all current-gen systems... exclusing Xbox Series S. In this in-depth content, you'll see exactly what the difference is, how the PC version scales across multiple settings - and most scary of all, the performance hit for engaging RT up against the rather minimal improvement to the presentation. Join the DF Supporter Program for prist

  • 14:17 Digital Foundry - Resident Evil 4 Remake - PS5 vs Xbox Series X/S vs PS4/Pro - All Consoles Tested

    Digital Foundry - Resident Evil 4 Remake - PS5 vs Xbox Series X/S vs PS4/Pro - All Consoles Tested

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    Resident Evil 4 Remake: we've tested the demo, we've reviewed the game - and now we're returning to the good old fashioned platform comparisons. Which version runs best? Which version exhibits the most impressive visuals? What's up with controller response on the Xbox builds? And how does the game stack up on the last-gen PS4 and PS4 Pro? Oliver Mackenzie has all the answers, with all capture from the day one experience. Join the DF Supporter Program

  • 47:08 Digital Foundry - DF Retro Play: MegaMan X Super NES vs Sony PSP's 'Maverick Hunter' 2.5D Remake!

    Digital Foundry - DF Retro Play: MegaMan X Super NES vs Sony PSP's 'Maverick Hunter' 2.5D Remake!

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    MegaMan X on Super NES is a much-beloved platform game that still holds up well today, but did you know that the Sony PSP actually hosted a full 2.5D remake? In this edition of DF Retro Play, John Linneman and Marc 'Try4ce' Duddelson revisit the game and stack them up side-by-side and head-to-head! Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to DF Retro, early access to DF Direct Weekly and much,

  • 22:14 Digital Foundry - Tech Focus: Cyberpunk 2077 RT Overdrive - How Is Path Tracing Possible on a Triple-A Game?

    Digital Foundry - Tech Focus: Cyberpunk 2077 RT Overdrive - How Is Path Tracing Possible on a Triple-A Game?

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    How far we've come! Path tracing is the ultimate form of ray tracing and somehow, in just a few years, we've gone from a path-traced Quake 2 to a path-traced Cyberpunk 2077! How is this possible? In this Tech Focus video, Alex explains the combination of hardware improvements since the launch of RTX 20 Series, working in combination with radically more advanced software and the rise of AI-generated pixels - everything coming together to push in-game v

  • 19:05 The Legend of Zelda: Tears of the Kingdom - DF Tech Review - Is It Really 'Too Big for Switch'...?

    The Legend of Zelda: Tears of the Kingdom - DF Tech Review - Is It Really 'Too Big for Switch'...?

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    It's finally here - The Legend of Zelda: Tears of the Kingdom sees Nintendo at the very top of its game, delivering a game that builds and expands upon the original Breath of the Wild in many different dimensions... but is the scale of the ambition really 'too big for Switch'...? John Linneman has answers. Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to DF Retro, early access to DF Direct Weekly a

  • 12:11 Digital Foundry - Horizon Forbidden West: Burning Shores PS5 - DF Tech Review - A Visual Masterclass

    Digital Foundry - Horizon Forbidden West: Burning Shores PS5 - DF Tech Review - A Visual Masterclass

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    Horizon Forbidden West returns and looks better than ever in its Burning Shores expansion. Freed from the constraints imposed by having to deliver a last-gen version, Guerrilla Games adds extra detail and new technology to the Decima Engine. Forbidden West looked beautiful, and Burning Shores only adds to the spectacle. Oliver Mackenzie reviews. Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to DF R

  • 1:08:32 Digital Foundry - DF Direct Weekly #108: Unrecord's 'Realism' Explained, Horizon Burning Shores Hands-On

    Digital Foundry - DF Direct Weekly #108: Unrecord's 'Realism' Explained, Horizon Burning Shores Hands-On

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    This week, Rich is joined by Alex and Oliver to discuss a range of topics, including the Unrecord footage that's gone 'viral', the launch of the first Unreal Engine 5.1 title outside of Fortnite to use Lumen and Nanite, and the arrival of the Horizon Burning Shores DLC - which looks amazing. Meanwhile, discover why Digital Foundry won't be doing another office tour and learn about Rich's 'cone of respectability'. It's all here in this 68 minute show!

  • 09:21 Digital Foundry - Cyberpunk 2077 RT Overdrive: A Tour of Night City - 4K 60FPS - RTX 4090

    Digital Foundry - Cyberpunk 2077 RT Overdrive: A Tour of Night City - 4K 60FPS - RTX 4090

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    Our recent preview of the Cyberpunk 2077 RT Overdrive Technology Preview was relatively short and condensed - and we actually found that we had a lot of leftover b-roll that was simply too good not to share. John Linneman carried out the capturing and editing for this one, using an RTX 4090 in the RT Overdrive mode in 4K DLSS Performance Mode. We're aiming for 60 frames per second here, and we're not using DLSS 3 frame generation to do it... Join the

  • 1:11:15 Digital Foundry - DF Direct Weekly #106: New PlayStation Handheld? Xbox Blocks Emulation

    Digital Foundry - DF Direct Weekly #106: New PlayStation Handheld? Xbox Blocks Emulation

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    Rumours of a new PlayStation portable streaming device dominated the news this week, supplanting the actual reveal of the ultra-powerful Asus ROG Ally, first revealed on - believe it or not - April Fools Day. Meanwhile, John is seriously unhappy about Microsoft blocking emulation on Xbox Series consoles, while the applications of AI tools and the concept of affordable GPUs prompts further debate. And finally... Tekken 8 is on UE5 but is it actually us

  • 12:40 Digital Foundry - The Witcher 3 Next-Gen Patch 4.02 - The Best It's Ever Been - PS5 vs Xbox Series X/S

    Digital Foundry - The Witcher 3 Next-Gen Patch 4.02 - The Best It's Ever Been - PS5 vs Xbox Series X/S

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    The path towards optimal performance has been long - and we saw a set-back in patch 4.01 - but the fact is that CD Projekt RED has regrouped, sorted the issues of the last update and delivered the best Witcher 3 console experience yet. It's not without its remaining issues but this is a welcome step in the right direction. Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to DF Retro, early access to D

  • 1:20:12 Digital Foundry - DF Retro Play: Blinx - The Time Sweeper/ Masters of Time & Space Revisted on OG Xbox!

    Digital Foundry - DF Retro Play: Blinx - The Time Sweeper/ Masters of Time & Space Revisted on OG Xbox!

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    John Linneman teams up with My Life In Gaming's Marc Duddleson to re-examine Microsoft's attempt at a console mascot character - Blinx! Both the original game and its sequel get the Let's Play treatment in this one. Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to DF Retro, early access to DF Direct Weekly and much, much more: https://bit.ly/3jEGjvx Subscribe for more Digital Foundry: http://bit.ly

  • 20:47 Digital Foundry - Half-Life: A Full RT/Path-Traced Upgrade For The OG PC Classic Tested!

    Digital Foundry - Half-Life: A Full RT/Path-Traced Upgrade For The OG PC Classic Tested!

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    The maker of ray traced versions of Serious Sam, Doom, and Quake - Sultim Tsyrendashiev - returns with a fully path-traced upgrade to the classic Half-Life, a free mod for owners of the game. So how does it work, and what makes the original game such a suitable candidate for a full RT upgrade? Alex Battaglia gets to grips with the mod. 00:00:00 Introduction 00:01:18 How to get the mod 00:02:25 Why Path Tracing works with Half-Life 00:05:08 Direct Ligh

  • 1:11:33 Digital Foundry - DF Retro Play: The Legend of Zelda vs... The Legend of DOOM? Mod vs NES Original!

    Digital Foundry - DF Retro Play: The Legend of Zelda vs... The Legend of DOOM? Mod vs NES Original!

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    The Legend of Doom is a total conversion of id Software's classic Doom, created by DeTwelve, looking to recreate the original NES classic in its entirety within the Doom engine. So just how close does it get and what's changed in the transition from NES 2D to PC 3D? John Linneman and Marc 'Try4ce' Duddleson team up to play the two side-by-side. Find the mod here: https://www.moddb.com/mods/legend-of-doom Join the DF Supporter Program for pristine vide

  • 14:08 Stranded on Wii U: The Best Games Never Ported To Switch – Zelda, Kirby, Yoshi, Xenoblade and More!

    Stranded on Wii U: The Best Games Never Ported To Switch – Zelda, Kirby, Yoshi, Xenoblade and More!

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    The Wii U eShop is closing at the end of March - and that's a shame, given how many great Wii U titles never got a Switch port, or made such good use of the Wii U controller that they just don't translate to other platforms. Oliver Mackenzie highlights the best games worth buying - often at a considerable discount compared to a physical copy - or at least the ones we ought to remember. Join the DF Supporter Program for pristine video downloads, behind

  • 1:32:12 DF Direct Weekly #110: PC Gaming in Crisis, Redfall Post Mortem, Man of Medan Switch at 24fps

    DF Direct Weekly #110: PC Gaming in Crisis, Redfall Post Mortem, Man of Medan Switch at 24fps

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    DF Direct Weekly returns after a seismic week in gaming, with Oliver, John and Alex discussing the crisis state of PC gaming 'in the here and now', raking over the coals of the deeply disappointing Redfall release, while we had to take a look at Man of Medan on Switch, which targets a cinematic 24fps. Meanwhile, John clues us in on the latest Analogue Pocket firmware update. Find DF Direct Weekly as a podcast on your favourite podcast streaming servic

  • 1:17:06 Digital Foundry - DF Direct Weekly #103: The Resident Evil 4 situation, PS5 Pro rumours, Counter-Strike 2?

    Digital Foundry - DF Direct Weekly #103: The Resident Evil 4 situation, PS5 Pro rumours, Counter-Strike 2?

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    John, Alex and Will take to the mics this week to discuss how the launch version of Resident Evil 4 compares to the Chainsaw Demo - and where our coverage is. We also cover some exciting possible iterations on gaming favourites. Do the recent reports of a PS5 Pro make sense? Why can't Valve make a Steam Deck OLED? And if Counter-Strike is so great, why isn't there a Counter-Strike 2? Join the DF Supporter Program for pristine video downloads, behind t

  • 13:18 Digital Foundry - Control PC's Stealth Upgrade: HDR Support, Improved RT, Better DLSS!

    Digital Foundry - Control PC's Stealth Upgrade: HDR Support, Improved RT, Better DLSS!

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    Video mastered in HDR. Watch on an HDR screen/device for the best experience. Fatigued by the crisis state of PC gaming? Here's a genuine pick-me-up. Remedy's Control was always a fantastic PC game - but behind the scenes, Remedy team member Filippo Tarpini has been working on mods that make the experience even better, with full HDR support, improved fidelity in ray tracing along with the addition of a more recent version of DLSS - and full resolution

  • 09:39 Digital Foundry - Dead Island 2 PC - DF Tech Review - Optimised Settings + Performance Tests

    Digital Foundry - Dead Island 2 PC - DF Tech Review - Optimised Settings + Performance Tests

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    The state of PC ports in 2023 is hardly impressive - and we're particularly edgy when a new PC game based on Unreal Engine 4 arrives for testing. But the truth is that in common with its console siblings, Dead Island 2 on PC delivers a solid experience. Here's newcomer Don Allen taking on the port, with optimised settings for mid-range 'console-like' hardware and higher end kit. Join the DF Supporter Program for pristine video downloads, behind the sc

  • 10:52 Digital Foundry - Cyberpunk 2077 Ray Tracing: Overdrive Technology Preview on RTX 4090

    Digital Foundry - Cyberpunk 2077 Ray Tracing: Overdrive Technology Preview on RTX 4090

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    Path tracing on a triple-A videogame? On THE triple-A videogame? Cyberpunk 2077 already pushed visual boundaries with its psycho ray tracing mode, but the RT Overdrive upgrade takes lighting to the next level. So how does the Technology Preview compare to the standard rasterised version of the game? And how are the visuals improved over the already impressive psycho RT mode? This explainer should fill you in - and suffice it to say we've got much more

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