Digital Foundry


  • 19:25 Digital Foundry - Elden Ring Ray Tracing Upgrade Test - Is It Worth It? - PS5 vs Xbox Series X vs PC

    Digital Foundry - Elden Ring Ray Tracing Upgrade Test - Is It Worth It? - PS5 vs Xbox Series X vs PC

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    Elden Ring was recently upgrade to Patch 1.09, bringing with it the introduction of hardware-accelerated ray tracing on all current-gen systems... exclusing Xbox Series S. In this in-depth content, you'll see exactly what the difference is, how the PC version scales across multiple settings - and most scary of all, the performance hit for engaging RT up against the rather minimal improvement to the presentation. Join the DF Supporter Program for prist

  • 10:21 Digital Foundry - Far Cry 5's 60fps Upgrade Impresses! PS5 vs Xbox Series X/S vs Last-Gen Consoles

    Digital Foundry - Far Cry 5's 60fps Upgrade Impresses! PS5 vs Xbox Series X/S vs Last-Gen Consoles

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    Ubisoft has done it again with another patch for one of its last-gen juggernauts. Far Cry 5 is a seriously worthy series entry and Ubisoft has revisited the old code and made it 'current-gen' aware. The end result is a 60fps target for PS5 and Xbox Series machines, while retaining the same resolution targets (for PS5 and X at least) as the existing versions of the game. Also of interest: the PS4 Pro codepath has actually improved since we first looked

  • 32:49 Digital Foundry - Faster Than Steam Deck! AyaNeo 2/AyaNeo Geek Review: State-of-the-Art Handheld Performance

    Digital Foundry - Faster Than Steam Deck! AyaNeo 2/AyaNeo Geek Review: State-of-the-Art Handheld Performance

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    Steam Deck laid the foundation for the mainstream PC handheld, but there's a limit to its capabilities. Armed with the latest Ryzen 7 6800U APU, the AyaNeo 2 and AyaNeo Geek have the specs to comprehensively best the Deck. So, how much faster are they? And what kind of gaming experiences are possible? Let's just say that Rich is impressed... Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to DF Retro

  • 13:01 Digital Foundry - Ghostwire: Tokyo - Xbox Tech Review - No Improvement on PS5, Worse on Xbox Series X/S

    Digital Foundry - Ghostwire: Tokyo - Xbox Tech Review - No Improvement on PS5, Worse on Xbox Series X/S

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    Ghostwire: Tokyo is an attractive game with plenty going for it, marred by poor controller response and sub-par performance. This was the state of the game on PlayStation 5 when it launched last year and there's been no improvement since then. And, unfortunately, the game is either on par or worse on Xbox Series consoles. Oliver Mackenzie reports. Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to DF

  • 13:54 Digital Foundry - Gran Turismo 7 on PSVR2 - An Incredible Racing Experience - DF Tech Review

    Digital Foundry - Gran Turismo 7 on PSVR2 - An Incredible Racing Experience - DF Tech Review

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    It's the quality of the games that will make or break PlayStation VR2 - and launch titles supplied in the review period did not quite convince. Gran Turismo 7 was made available to journalists and public alike at the headset's launch - and it's a game-changer. In this video, John breaks down how good the VR upgrade is, and how Sony achieved it, with head-to-head comparisons with the standard 'flat' version of the game. Join the DF Supporter Program fo

  • 11:13 Digital Foundry - Gran Turismo 7 PS5 - 120Hz Patch - Four New Performance Modes Tested

    Digital Foundry - Gran Turismo 7 PS5 - 120Hz Patch - Four New Performance Modes Tested

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    Patch 1.31 for Gran Turismo 7 doesn't just offer a bunch of new content, it adds an additional four performance modes to the mix - and they're quite special, with individual resolution targets depending on whether you're looking for a flat-out 120fps on a non-VRR screen, or a more balanced mix of smooth performance higher pixel counts if you are variable refresh-ready. Here's Oliver Mackenzie with all the details. Join the DF Supporter Program for pri

  • 20:47 Digital Foundry - Half-Life: A Full RT/Path-Traced Upgrade For The OG PC Classic Tested!

    Digital Foundry - Half-Life: A Full RT/Path-Traced Upgrade For The OG PC Classic Tested!

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    The maker of ray traced versions of Serious Sam, Doom, and Quake - Sultim Tsyrendashiev - returns with a fully path-traced upgrade to the classic Half-Life, a free mod for owners of the game. So how does it work, and what makes the original game such a suitable candidate for a full RT upgrade? Alex Battaglia gets to grips with the mod. 00:00:00 Introduction 00:01:18 How to get the mod 00:02:25 Why Path Tracing works with Half-Life 00:05:08 Direct Ligh

  • 13:03 Digital Foundry - Hogwarts Legacy Last-Gen - PS4/PS4 Pro/Xbox One/One X - DF Tech Review

    Digital Foundry - Hogwarts Legacy Last-Gen - PS4/PS4 Pro/Xbox One/One X - DF Tech Review

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    Hogwarts Legacy is a demanding title across all current-gen systems - and even high-powered PCs. So did the last-gen consoles ever stand a chance of getting a decent rendition of the game? In the DF tech review, Oliver discovers that a wide range of cutbacks, nips and tucks have been made - but the experience holds together well overall considering how old the base technology is. Join the DF Supporter Program for pristine video downloads, behind the s

  • 12:11 Digital Foundry - Horizon Forbidden West: Burning Shores PS5 - DF Tech Review - A Visual Masterclass

    Digital Foundry - Horizon Forbidden West: Burning Shores PS5 - DF Tech Review - A Visual Masterclass

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    Horizon Forbidden West returns and looks better than ever in its Burning Shores expansion. Freed from the constraints imposed by having to deliver a last-gen version, Guerrilla Games adds extra detail and new technology to the Decima Engine. Forbidden West looked beautiful, and Burning Shores only adds to the spectacle. Oliver Mackenzie reviews. Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to DF R

  • 1:00:16 Digital Foundry - Inside PSVR2 - Horizon: Call of the Mountain Gameplay + Tech Breakdown

    Digital Foundry - Inside PSVR2 - Horizon: Call of the Mountain Gameplay + Tech Breakdown

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    We've delivered our verdict on the PlayStation VR2 hardware - and now it's time to play some games! Horizon: Call of the Mountain is a great VR experience for first-timers, but not exactly a killer app. That said, it's fascinating to see Sony's first-party exclusive in action and to see how Unreal Engine 4 delivers the experience. In this video, John Linneman's in the headset, with additional commentary from Alex Battaglia. Join the DF Supporter Progr

  • 2:02:59 Digital Foundry - Inside the Atari Jaguar with Rich Whitehouse

    Digital Foundry - Inside the Atari Jaguar with Rich Whitehouse

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    On this special DF Retro stream, we're joined by Rich Whitehouse to discuss the Atari Jaguar in-depth. Rich created the amazing BigPEmu (a version of which was used in Atari50) which emulates the Jag with stunning accuracy. Time to learn more about how this beast works!

  • 14:26 Digital Foundry - Like a Dragon: Ishin! DF Tech Review - PS5 vs Xbox Series X/S vs PC vs... PS3?

    Digital Foundry - Like a Dragon: Ishin! DF Tech Review - PS5 vs Xbox Series X/S vs PC vs... PS3?

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    The Yakuza franchise has evolved - not just in terms of its name but also its key technology. The bespoke Dragon engine powering the series has been replaced by Unreal Engine 4 - but the first title to see the change is actually based on an old Japan-only series entry first seen on PS3. So how does the game play out on all systems? Oliver Mackenzie investigates. Join the DF Supporter Program for pristine video downloads, behind the scenes content, ear

  • 11:23 Digital Foundry - Marvel's Spider-Man 2 PS5 Showcase Trailer Tech Breakdown

    Digital Foundry - Marvel's Spider-Man 2 PS5 Showcase Trailer Tech Breakdown

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    What should we expect from Marvel's Spider-Man 2 as Insomniac finally leaves the PlayStation 4 generation behind? In this video, Oliver Mackenize takes a look at the early work-in-progress trailer we saw at the recent PlayStation Showcase and shares this thoughts, including comparisons with Marvel's Spider-Man and Marvel's Spider-Man: Miles Morales. Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe Join the DF Patreon to support the team m

  • 20:17 Digital Foundry - Nvidia GeForce RTX 4060 Ti Review: The Disappointment Is Real

    Digital Foundry - Nvidia GeForce RTX 4060 Ti Review: The Disappointment Is Real

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    Anything from slower than a 3060 Ti to (a bit) faster than a 3070, the reality is that RTX 4060 Ti just doesn't do enough to justify its price-point - and if you want enough memory to fully futureproof your GPU for the triple-A games to come, you'll need to spend another $100... in two months time. Efficiency is a strong point, DLSS 3 has its uses in a mainstream build, but beyond that, this is a disappointment. Subscribe for more Digital Foundry: htt

  • 31:36 Digital Foundry - Nvidia GeForce RTX 4070 Review: A Solid But Unspectacular 1440p Upgrade

    Digital Foundry - Nvidia GeForce RTX 4070 Review: A Solid But Unspectacular 1440p Upgrade

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    Nvidia's Ada Lovelace roll-out continues, this time with the $599 RTX 4070, with a claimed RTX 3080-level of performance. Rich takes a look at 1440p performance, finding a card that is unspectacular vs Ampere 30-series cards but a solid enough upgrade for owners of 10-series and 20-series xx70 and xx80 GPUs. There's also Cyberpunk 2077 RT Overdrive testing - a hint of a glorious gaming future to come, where RTX 4070 performs admirably... Note: At 16:4

  • 13:33 Digital Foundry - Redfall PC - DF Tech Review - Another Unacceptably Poor Port

    Digital Foundry - Redfall PC - DF Tech Review - Another Unacceptably Poor Port

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    We weren't too impressed with the Xbox version of Redfall, but the PC version has its own range of unacceptably poor issues - from traversal stutter to non-descript, non-helpful settings menus, to visual bugs and terrible CPU core utilisation. Support for all modern upscalers and some kind of shader precompilation pass help matters, but this is still far from the kind of quality we'd expect from a major triple-A release. Join the DF Supporter Program

  • 23:41 Digital Foundry - Redfall Xbox Series X/S - DF Tech Review - Big Issues And Unfulfilled Potential

    Digital Foundry - Redfall Xbox Series X/S - DF Tech Review - Big Issues And Unfulfilled Potential

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    One of the most controversial of Xbox's first-party releases, it's safe to say that Redfall arrives with users with a wide range of problems that urgently need addressing - and beyond the technical problems, the game itself isn't up to Arkane's usual levels of quality. Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to DF Retro, early access to DF Direct Weekly and much, much more: https://bit.ly/3jE

  • 20:14 Digital Foundry - Resident Evil 4 Remake - DF Tech Review - The Definitive Version?

    Digital Foundry - Resident Evil 4 Remake - DF Tech Review - The Definitive Version?

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    One of the greatest games of its era, Capcom was always facing a massive challenge in mordernising Resident Evil 4 for the latest generation of gaming hardware. So what's new and different, what's stayed much the same - and are we getting a polished day one experience? John Linneman has the DF Tech Review for you. Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to DF Retro, early access to DF Direct

  • 14:17 Digital Foundry - Resident Evil 4 Remake - PS5 vs Xbox Series X/S vs PS4/Pro - All Consoles Tested

    Digital Foundry - Resident Evil 4 Remake - PS5 vs Xbox Series X/S vs PS4/Pro - All Consoles Tested

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    Resident Evil 4 Remake: we've tested the demo, we've reviewed the game - and now we're returning to the good old fashioned platform comparisons. Which version runs best? Which version exhibits the most impressive visuals? What's up with controller response on the Xbox builds? And how does the game stack up on the last-gen PS4 and PS4 Pro? Oliver Mackenzie has all the answers, with all capture from the day one experience. Join the DF Supporter Program

  • 15:53 Digital Foundry - Resident Evil 4 Remake PC - It's Got Issues - Optimised Settings - DF Tech Review

    Digital Foundry - Resident Evil 4 Remake PC - It's Got Issues - Optimised Settings - DF Tech Review

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    Unwelcome image quality problems, crashing issues, texture oddities, continual problems with RT features... there's so much to enjoy with the PC port of Resident Evil 4 Remake, but basic technical challenges facing the RE Engine still need to be addressed - despite the community (and DF!) pushing for them for years now. Alex Battaglia reports. Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to DF Ret

  • 59:33 Digital Foundry - Resident Evil 4: 2007 Retro PC Time Capsule vs GameCube - A Horrific PC Port Revisited

    Digital Foundry - Resident Evil 4: 2007 Retro PC Time Capsule vs GameCube - A Horrific PC Port Revisited

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    It's Resident Evil 4 weekend on Digital Foundry! You've seen how good the remake is, we've extolled the virtues of the brilliant GameCube original, but what on Earth went wrong with the PC port back in the day? And what's the deal with the contentious PS2 port? Alex Battaglia and John Linneman have the story. Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to DF Retro, early access to DF Direct Weekl

  • 16:24 Digital Foundry - Resident Evil Village PSVR2 Tech Review - A Massive VR Upgrade

    Digital Foundry - Resident Evil Village PSVR2 Tech Review - A Massive VR Upgrade

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    Gran Turismo 7 has dominated our PSVR2 gaming since launch, but the upgrade for Resident Evil Village cannot be overlooked - it's a massive upgrade over the original with a huge amount of gameplay retooling for an exciting VR experience. John takes you through the PSVR2 version here, stacks it up against the 'pancake' PS5 experience and details how gameplay has evolved as RE Village enters a new dimension. Join the DF Supporter Program for pristine vi

  • 11:32 Digital Foundry - Star Wars Jedi Survivor PC Review: The Worst Triple-A PC Port of 2023... So Far

    Digital Foundry - Star Wars Jedi Survivor PC Review: The Worst Triple-A PC Port of 2023... So Far

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    Plagued with shader compilation stutter, traversal stutter, nonsensical CPU limitations, an impenetrable settings menu with little utility, a terrible FSR2 implementation, no DLSS or XeSS... virtually everything that could go wrong with a PC port is present and correct in this awful release. The tragedy is that the game looks great, but the quality of the code here is unacceptable. Intro song: https://www.youtube.com/watch?v=t0qH2IaSjEU Artist: https:

  • 14:54 Digital Foundry - Star Wars Jedi Survivor PS5: Stunning Visuals, Compelling Gameplay - But What About Perf?

    Digital Foundry - Star Wars Jedi Survivor PS5: Stunning Visuals, Compelling Gameplay - But What About Perf?

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    Star Wars Jedi Survivor is far from a perfect release, but its tech issues are far less intrusive on PlayStation 5 than they are on PC. Here's an initial look at the PS5 game, along with analysis of the resolution and performance modes, plus frame-rate testing. This is a game with so much to commend it, but we'd hope that Respawn isn't finished on improving performance. Note: EA did not provide console code for Survivor until launch day. However, we a

  • 16:52 Digital Foundry - Street Fighter 6 First Look: PS5 vs Xbox Series X/S vs PS4/Pro Demos Tested

    Digital Foundry - Street Fighter 6 First Look: PS5 vs Xbox Series X/S vs PS4/Pro Demos Tested

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    Capcom transitions the Street Fighter franchise onto its excellent in-house RE Engine, so how does it look across consoles old and new? Tom checks out the recently released demo running on current and last-generation PlayStation consoles, plus there's a look at Xbox Series consoles too. Specs and performance may change with the final game - but this is how the game's shaping up via Capcom's own public-facing demo code. Join the DF Supporter Program fo

  • 22:14 Digital Foundry - Tech Focus: Cyberpunk 2077 RT Overdrive - How Is Path Tracing Possible on a Triple-A Game?

    Digital Foundry - Tech Focus: Cyberpunk 2077 RT Overdrive - How Is Path Tracing Possible on a Triple-A Game?

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    How far we've come! Path tracing is the ultimate form of ray tracing and somehow, in just a few years, we've gone from a path-traced Quake 2 to a path-traced Cyberpunk 2077! How is this possible? In this Tech Focus video, Alex explains the combination of hardware improvements since the launch of RTX 20 Series, working in combination with radically more advanced software and the rise of AI-generated pixels - everything coming together to push in-game v

  • 14:57 Digital Foundry - The AI Revolution: Midjourney v5, ChatGPT 4, Stable Diffusion 2.2 XL Tested

    Digital Foundry - The AI Revolution: Midjourney v5, ChatGPT 4, Stable Diffusion 2.2 XL Tested

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    Whether it's images, video, text, or even speech, generative AI is exploding, delivering remarkable quality leaps gen-on-gen. A while back we looked at what was then the current state-of-the-art in generative technology - but mere months later, the tools have evolved. Oliver Mackenzie demonstrates what these tools can do. Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to DF Retro, early access to DF

  • 1:03:43 Digital Foundry - The Last of Us Part 1 PC vs PS5 - A Disappointing Port With Big Problems To Address

    Digital Foundry - The Last of Us Part 1 PC vs PS5 - A Disappointing Port With Big Problems To Address

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    It's impossible to produce the usual DF-style PC tech review for The Last of Us Part 1 because the port launched in a bad state and hotfixes are arriving rapidly - any review would be out of date very quickly. In this video, Alex, John and Rich play the game on two sets of PC hardware, up against the PS5 version in performance mode. We isolate the key issues and highlight how the game needs to improve. Join the DF Supporter Program for pristine video

  • 14:40 Digital Foundry - The Last Of Us Part 1: Has Naughty Dog Fixed The PC Port?

    Digital Foundry - The Last Of Us Part 1: Has Naughty Dog Fixed The PC Port?

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    One of the most disappointing PC launches of the year was the conversion of The Last of Us Part 1. Many patches have followed since we first looked at the game and many issues remain - particularly in terms of stutter, CPU and GPU utilisation. However, the good news is that at least the texture management problems have been comprehensively resolved - and a highly respectable experience is now possible for PC users with 8GB graphics cards. Join the DF

  • 12:40 Digital Foundry - The Witcher 3 Next-Gen Patch 4.02 - The Best It's Ever Been - PS5 vs Xbox Series X/S

    Digital Foundry - The Witcher 3 Next-Gen Patch 4.02 - The Best It's Ever Been - PS5 vs Xbox Series X/S

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    The path towards optimal performance has been long - and we saw a set-back in patch 4.01 - but the fact is that CD Projekt RED has regrouped, sorted the issues of the last update and delivered the best Witcher 3 console experience yet. It's not without its remaining issues but this is a welcome step in the right direction. Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to DF Retro, early access to D

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