Digital Foundry


  • 14:54 Digital Foundry - Star Wars Jedi Survivor PS5: Stunning Visuals, Compelling Gameplay - But What About Perf?

    Digital Foundry - Star Wars Jedi Survivor PS5: Stunning Visuals, Compelling Gameplay - But What About Perf?

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    Star Wars Jedi Survivor is far from a perfect release, but its tech issues are far less intrusive on PlayStation 5 than they are on PC. Here's an initial look at the PS5 game, along with analysis of the resolution and performance modes, plus frame-rate testing. This is a game with so much to commend it, but we'd hope that Respawn isn't finished on improving performance. Note: EA did not provide console code for Survivor until launch day. However, we a

  • 11:32 Digital Foundry - Star Wars Jedi Survivor PC Review: The Worst Triple-A PC Port of 2023... So Far

    Digital Foundry - Star Wars Jedi Survivor PC Review: The Worst Triple-A PC Port of 2023... So Far

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    Plagued with shader compilation stutter, traversal stutter, nonsensical CPU limitations, an impenetrable settings menu with little utility, a terrible FSR2 implementation, no DLSS or XeSS... virtually everything that could go wrong with a PC port is present and correct in this awful release. The tragedy is that the game looks great, but the quality of the code here is unacceptable. Intro song: https://www.youtube.com/watch?v=t0qH2IaSjEU Artist: https:

  • 12:11 Digital Foundry - Horizon Forbidden West: Burning Shores PS5 - DF Tech Review - A Visual Masterclass

    Digital Foundry - Horizon Forbidden West: Burning Shores PS5 - DF Tech Review - A Visual Masterclass

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    Horizon Forbidden West returns and looks better than ever in its Burning Shores expansion. Freed from the constraints imposed by having to deliver a last-gen version, Guerrilla Games adds extra detail and new technology to the Decima Engine. Forbidden West looked beautiful, and Burning Shores only adds to the spectacle. Oliver Mackenzie reviews. Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to DF R

  • 09:39 Digital Foundry - Dead Island 2 PC - DF Tech Review - Optimised Settings + Performance Tests

    Digital Foundry - Dead Island 2 PC - DF Tech Review - Optimised Settings + Performance Tests

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    The state of PC ports in 2023 is hardly impressive - and we're particularly edgy when a new PC game based on Unreal Engine 4 arrives for testing. But the truth is that in common with its console siblings, Dead Island 2 on PC delivers a solid experience. Here's newcomer Don Allen taking on the port, with optimised settings for mid-range 'console-like' hardware and higher end kit. Join the DF Supporter Program for pristine video downloads, behind the sc

  • 1:08:32 Digital Foundry - DF Direct Weekly #108: Unrecord's 'Realism' Explained, Horizon Burning Shores Hands-On

    Digital Foundry - DF Direct Weekly #108: Unrecord's 'Realism' Explained, Horizon Burning Shores Hands-On

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    This week, Rich is joined by Alex and Oliver to discuss a range of topics, including the Unrecord footage that's gone 'viral', the launch of the first Unreal Engine 5.1 title outside of Fortnite to use Lumen and Nanite, and the arrival of the Horizon Burning Shores DLC - which looks amazing. Meanwhile, discover why Digital Foundry won't be doing another office tour and learn about Rich's 'cone of respectability'. It's all here in this 68 minute show!

  • 22:14 Digital Foundry - Tech Focus: Cyberpunk 2077 RT Overdrive - How Is Path Tracing Possible on a Triple-A Game?

    Digital Foundry - Tech Focus: Cyberpunk 2077 RT Overdrive - How Is Path Tracing Possible on a Triple-A Game?

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    How far we've come! Path tracing is the ultimate form of ray tracing and somehow, in just a few years, we've gone from a path-traced Quake 2 to a path-traced Cyberpunk 2077! How is this possible? In this Tech Focus video, Alex explains the combination of hardware improvements since the launch of RTX 20 Series, working in combination with radically more advanced software and the rise of AI-generated pixels - everything coming together to push in-game v

  • 12:12 Digital Foundry - Dead Island 2 - DF Tech Review - PS5 vs Xbox Series X/S vs ALL Last-Gen Consoles

    Digital Foundry - Dead Island 2 - DF Tech Review - PS5 vs Xbox Series X/S vs ALL Last-Gen Consoles

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    In this video, Tom Morgan gets to grips with every single console version of Dead Island 2 available, from the lowliest of the low with Xbox One, right up to the latest power juggernauts - PS5 and Xbox Series X. And guess what? There's not a bad version amongst them. Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to DF Retro, early access to DF Direct Weekly and much, much more: https://bit.ly/3jEGj

  • 11:01 Digital Foundry - Advance Wars 1+2 Re-Boot Camp - Switch Tech Review - Superb Gameplay But Visuals Disappoint

    Digital Foundry - Advance Wars 1+2 Re-Boot Camp - Switch Tech Review - Superb Gameplay But Visuals Disappoint

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    Another classic Nintendo series returns to Switch - and this time it's the Game Boy Advance classics, Advance Wars 1+2. The gameplay truly shines on this one, but unfortunately the tech and the visuals underwhelm. Tom Morgan delivers his review. Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to DF Retro, early access to DF Direct Weekly and much, much more: https://bit.ly/3jEGjvx Subscribe for more

  • 13:01 Digital Foundry - Ghostwire: Tokyo - Xbox Tech Review - No Improvement on PS5, Worse on Xbox Series X/S

    Digital Foundry - Ghostwire: Tokyo - Xbox Tech Review - No Improvement on PS5, Worse on Xbox Series X/S

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    Ghostwire: Tokyo is an attractive game with plenty going for it, marred by poor controller response and sub-par performance. This was the state of the game on PlayStation 5 when it launched last year and there's been no improvement since then. And, unfortunately, the game is either on par or worse on Xbox Series consoles. Oliver Mackenzie reports. Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to DF

  • 1:02:04 Digital Foundry - DF Direct Weekly #107: Redfall Launches At 30fps, CP2077 RT Overdrive: The Future of Games?

    Digital Foundry - DF Direct Weekly #107: Redfall Launches At 30fps, CP2077 RT Overdrive: The Future of Games?

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    Rich, Alex and Oliver sit down for the latest DF Direct Weekly, discussing the controversial move for Microsoft to ship Redfall at 30fps with a performance mode to follow, along with confirmation that Suicide Squad: Kill the Justive League is getting a length delay. The team muse over the implications of Cyberpunk 2077's RT Overdrive changing the face of PC graphics in future games, while the third - and last - Zelda: Tears of the Kingdom trailer is a

  • 15:34 Digital Foundry - Cyberpunk 2077 RT Overdrive on RTX 3050? RTX 20/30 Series/RDNA 2 Performance + Optimisation

    Digital Foundry - Cyberpunk 2077 RT Overdrive on RTX 3050? RTX 20/30 Series/RDNA 2 Performance + Optimisation

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    Do you really need to buy an RTX 40-series card to play Cyberpunk 2077 RT Overdrive? More performance means a better experience of course, but strategic settings management - and the arrival of a new mod - means that essentially an older RTX card can get the game running at 30fps or higher. High-end RDNA 2 and RDNA 3 cards can join the party too. Haven't got a GPU at all? We also check out the game at 4K resolution on GeForce Now's RTX 4080 Tier. Note

  • 31:36 Digital Foundry - Nvidia GeForce RTX 4070 Review: A Solid But Unspectacular 1440p Upgrade

    Digital Foundry - Nvidia GeForce RTX 4070 Review: A Solid But Unspectacular 1440p Upgrade

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    Nvidia's Ada Lovelace roll-out continues, this time with the $599 RTX 4070, with a claimed RTX 3080-level of performance. Rich takes a look at 1440p performance, finding a card that is unspectacular vs Ampere 30-series cards but a solid enough upgrade for owners of 10-series and 20-series xx70 and xx80 GPUs. There's also Cyberpunk 2077 RT Overdrive testing - a hint of a glorious gaming future to come, where RTX 4070 performs admirably... Note: At 16:4

  • 09:21 Digital Foundry - Cyberpunk 2077 RT Overdrive: A Tour of Night City - 4K 60FPS - RTX 4090

    Digital Foundry - Cyberpunk 2077 RT Overdrive: A Tour of Night City - 4K 60FPS - RTX 4090

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    Our recent preview of the Cyberpunk 2077 RT Overdrive Technology Preview was relatively short and condensed - and we actually found that we had a lot of leftover b-roll that was simply too good not to share. John Linneman carried out the capturing and editing for this one, using an RTX 4090 in the RT Overdrive mode in 4K DLSS Performance Mode. We're aiming for 60 frames per second here, and we're not using DLSS 3 frame generation to do it... Join the

  • 10:52 Digital Foundry - Cyberpunk 2077 Ray Tracing: Overdrive Technology Preview on RTX 4090

    Digital Foundry - Cyberpunk 2077 Ray Tracing: Overdrive Technology Preview on RTX 4090

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    Path tracing on a triple-A videogame? On THE triple-A videogame? Cyberpunk 2077 already pushed visual boundaries with its psycho ray tracing mode, but the RT Overdrive upgrade takes lighting to the next level. So how does the Technology Preview compare to the standard rasterised version of the game? And how are the visuals improved over the already impressive psycho RT mode? This explainer should fill you in - and suffice it to say we've got much more

  • 1:11:15 Digital Foundry - DF Direct Weekly #106: New PlayStation Handheld? Xbox Blocks Emulation

    Digital Foundry - DF Direct Weekly #106: New PlayStation Handheld? Xbox Blocks Emulation

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    Rumours of a new PlayStation portable streaming device dominated the news this week, supplanting the actual reveal of the ultra-powerful Asus ROG Ally, first revealed on - believe it or not - April Fools Day. Meanwhile, John is seriously unhappy about Microsoft blocking emulation on Xbox Series consoles, while the applications of AI tools and the concept of affordable GPUs prompts further debate. And finally... Tekken 8 is on UE5 but is it actually us

  • 14:57 Digital Foundry - The AI Revolution: Midjourney v5, ChatGPT 4, Stable Diffusion 2.2 XL Tested

    Digital Foundry - The AI Revolution: Midjourney v5, ChatGPT 4, Stable Diffusion 2.2 XL Tested

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    Whether it's images, video, text, or even speech, generative AI is exploding, delivering remarkable quality leaps gen-on-gen. A while back we looked at what was then the current state-of-the-art in generative technology - but mere months later, the tools have evolved. Oliver Mackenzie demonstrates what these tools can do. Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to DF Retro, early access to DF

  • 11:13 Digital Foundry - Gran Turismo 7 PS5 - 120Hz Patch - Four New Performance Modes Tested

    Digital Foundry - Gran Turismo 7 PS5 - 120Hz Patch - Four New Performance Modes Tested

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    Patch 1.31 for Gran Turismo 7 doesn't just offer a bunch of new content, it adds an additional four performance modes to the mix - and they're quite special, with individual resolution targets depending on whether you're looking for a flat-out 120fps on a non-VRR screen, or a more balanced mix of smooth performance higher pixel counts if you are variable refresh-ready. Here's Oliver Mackenzie with all the details. Join the DF Supporter Program for pri

  • 12:40 Digital Foundry - The Witcher 3 Next-Gen Patch 4.02 - The Best It's Ever Been - PS5 vs Xbox Series X/S

    Digital Foundry - The Witcher 3 Next-Gen Patch 4.02 - The Best It's Ever Been - PS5 vs Xbox Series X/S

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    The path towards optimal performance has been long - and we saw a set-back in patch 4.01 - but the fact is that CD Projekt RED has regrouped, sorted the issues of the last update and delivered the best Witcher 3 console experience yet. It's not without its remaining issues but this is a welcome step in the right direction. Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to DF Retro, early access to D

  • 1:22:53 Digital Foundry - DF Direct Weekly #105: The Last of Us Part 1 PC Post Mortem, E3 2023 Cancellation Reaction

    Digital Foundry - DF Direct Weekly #105: The Last of Us Part 1 PC Post Mortem, E3 2023 Cancellation Reaction

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    We're not angry, we're just disappointed. And a touch baffled. Stupefied even. And actually, yeah, maybe a bit angry too. Just how did The Last of Us Part 1 launch on PC in the state it did? John, Rich and Alex discuss their impressions on the game, what went wrong with the port - and whether Sony should have launched it in this state at all. Meanwhile, it's a sad, sad day as E3 2023 is cancelled and the entire future of the Electronic Entertainment E

  • 1:03:43 Digital Foundry - The Last of Us Part 1 PC vs PS5 - A Disappointing Port With Big Problems To Address

    Digital Foundry - The Last of Us Part 1 PC vs PS5 - A Disappointing Port With Big Problems To Address

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    It's impossible to produce the usual DF-style PC tech review for The Last of Us Part 1 because the port launched in a bad state and hotfixes are arriving rapidly - any review would be out of date very quickly. In this video, Alex, John and Rich play the game on two sets of PC hardware, up against the PS5 version in performance mode. We isolate the key issues and highlight how the game needs to improve. Join the DF Supporter Program for pristine video

  • 1:18:49 Digital Foundry - DF Retro - E3 2002 Time Capsule - Never-Seen-Before Showfloor Footage

    Digital Foundry - DF Retro - E3 2002 Time Capsule - Never-Seen-Before Showfloor Footage

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    Join John Linneman along with Marc and Coury from My Life in Gaming to review some of the MLiG team's never-seen-before 60fps footage taken from the showfloor at E3 2002 - this is the Electronics Entertainment Expo at the height of its pomp. Trade only, packed with crazy booths and big, big games. Note that this video was recorded before E3 2023's cancellation. Join the DF Supporter Program for pristine video downloads, behind the scenes content, earl

  • 19:25 Digital Foundry - Elden Ring Ray Tracing Upgrade Test - Is It Worth It? - PS5 vs Xbox Series X vs PC

    Digital Foundry - Elden Ring Ray Tracing Upgrade Test - Is It Worth It? - PS5 vs Xbox Series X vs PC

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    Elden Ring was recently upgrade to Patch 1.09, bringing with it the introduction of hardware-accelerated ray tracing on all current-gen systems... exclusing Xbox Series S. In this in-depth content, you'll see exactly what the difference is, how the PC version scales across multiple settings - and most scary of all, the performance hit for engaging RT up against the rather minimal improvement to the presentation. Join the DF Supporter Program for prist

  • 15:53 Digital Foundry - Resident Evil 4 Remake PC - It's Got Issues - Optimised Settings - DF Tech Review

    Digital Foundry - Resident Evil 4 Remake PC - It's Got Issues - Optimised Settings - DF Tech Review

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    Unwelcome image quality problems, crashing issues, texture oddities, continual problems with RT features... there's so much to enjoy with the PC port of Resident Evil 4 Remake, but basic technical challenges facing the RE Engine still need to be addressed - despite the community (and DF!) pushing for them for years now. Alex Battaglia reports. Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to DF Ret

  • 10:21 Digital Foundry - Far Cry 5's 60fps Upgrade Impresses! PS5 vs Xbox Series X/S vs Last-Gen Consoles

    Digital Foundry - Far Cry 5's 60fps Upgrade Impresses! PS5 vs Xbox Series X/S vs Last-Gen Consoles

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    Ubisoft has done it again with another patch for one of its last-gen juggernauts. Far Cry 5 is a seriously worthy series entry and Ubisoft has revisited the old code and made it 'current-gen' aware. The end result is a 60fps target for PS5 and Xbox Series machines, while retaining the same resolution targets (for PS5 and X at least) as the existing versions of the game. Also of interest: the PS4 Pro codepath has actually improved since we first looked

  • 1:29:25 Digital Foundry - DF Direct Weekly #104: Elden Ring RT, Unreal Engine Revolution, RTX Path Tracing Evolves

    Digital Foundry - DF Direct Weekly #104: Elden Ring RT, Unreal Engine Revolution, RTX Path Tracing Evolves

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    It's GDC week, with Alex, Rich and John discussing the big news from the latest events, including some exciting new Unreal Engine 5 developments, plus Nvidia's latest innovations in real-time path-traced gaming. Meanwhile, the team isn't that impressed by Elden Ring's RT upgrade, while EA's decision to delete a bunch of excellent Battlefield games doesn't go down particularly well either. Join the DF Supporter Program for pristine video downloads, beh

  • 59:33 Digital Foundry - Resident Evil 4: 2007 Retro PC Time Capsule vs GameCube - A Horrific PC Port Revisited

    Digital Foundry - Resident Evil 4: 2007 Retro PC Time Capsule vs GameCube - A Horrific PC Port Revisited

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    It's Resident Evil 4 weekend on Digital Foundry! You've seen how good the remake is, we've extolled the virtues of the brilliant GameCube original, but what on Earth went wrong with the PC port back in the day? And what's the deal with the contentious PS2 port? Alex Battaglia and John Linneman have the story. Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to DF Retro, early access to DF Direct Weekl

  • 14:17 Digital Foundry - Resident Evil 4 Remake - PS5 vs Xbox Series X/S vs PS4/Pro - All Consoles Tested

    Digital Foundry - Resident Evil 4 Remake - PS5 vs Xbox Series X/S vs PS4/Pro - All Consoles Tested

    by Online Games Added 67 Views / 0 Likes

    Resident Evil 4 Remake: we've tested the demo, we've reviewed the game - and now we're returning to the good old fashioned platform comparisons. Which version runs best? Which version exhibits the most impressive visuals? What's up with controller response on the Xbox builds? And how does the game stack up on the last-gen PS4 and PS4 Pro? Oliver Mackenzie has all the answers, with all capture from the day one experience. Join the DF Supporter Program

  • 20:14 Digital Foundry - Resident Evil 4 Remake - DF Tech Review - The Definitive Version?

    Digital Foundry - Resident Evil 4 Remake - DF Tech Review - The Definitive Version?

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    One of the greatest games of its era, Capcom was always facing a massive challenge in mordernising Resident Evil 4 for the latest generation of gaming hardware. So what's new and different, what's stayed much the same - and are we getting a polished day one experience? John Linneman has the DF Tech Review for you. Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to DF Retro, early access to DF Direct

  • 1:17:06 Digital Foundry - DF Direct Weekly #103: The Resident Evil 4 situation, PS5 Pro rumours, Counter-Strike 2?

    Digital Foundry - DF Direct Weekly #103: The Resident Evil 4 situation, PS5 Pro rumours, Counter-Strike 2?

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    John, Alex and Will take to the mics this week to discuss how the launch version of Resident Evil 4 compares to the Chainsaw Demo - and where our coverage is. We also cover some exciting possible iterations on gaming favourites. Do the recent reports of a PS5 Pro make sense? Why can't Valve make a Steam Deck OLED? And if Counter-Strike is so great, why isn't there a Counter-Strike 2? Join the DF Supporter Program for pristine video downloads, behind t

  • 1:20:12 Digital Foundry - DF Retro Play: Blinx - The Time Sweeper/ Masters of Time & Space Revisted on OG Xbox!

    Digital Foundry - DF Retro Play: Blinx - The Time Sweeper/ Masters of Time & Space Revisted on OG Xbox!

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    John Linneman teams up with My Life In Gaming's Marc Duddleson to re-examine Microsoft's attempt at a console mascot character - Blinx! Both the original game and its sequel get the Let's Play treatment in this one. Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to DF Retro, early access to DF Direct Weekly and much, much more: https://bit.ly/3jEGjvx Subscribe for more Digital Foundry: http://bit.ly

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